This site is far from being 100% complete and will have bugs in some
calculations at the current point of time!
Some functions may not
work at all.
This webpage is to be used for theorycrafting with proc chances of items when playing specific characters or combined with the 57 Leaf Clover.
IMPORTANT: Some values will be WRONG, this is due to how computers in
general handle floating points and the
toFixed(int)
function in JavaScript rounding numbers up
(i.e 99.999999% is rounded up to 100.00%). While this won't affect
most item/clover combinations, it is important to let the user be
known of this.
Things to come for this webpage
What is % of ? .
Having
(s) with
clover(s)
turns the proc chance from
% to
%.
What is the new proc chance of an item with % proc chance when carrying clover(s)? %.
How many clovers are needed to go from a proc chance of % to atleast %? .
To calculate proc chances with 57 Leaf Clover we need to track three important variables:
We can now use the following function is used to calculate the new proc chance: \[y = {1 - (1 - p)^{(x + 1)}}\]
The inverse of the function is: \[x = {\log(1 - y) \over \log(1 - p)} - 1\] which can be used in order to calculate how many clovers the player needs to carry in order to go from proc chance \(p\) to \(y\).