WeaponData
{
	// Attributes Base.
	"printname"		"#TF_Weapon_Minigun"
	"BuiltRightHanded"	"0"
	"weight"		"3"
	"WeaponType"		"primary"
	"ITEM_FLAG_NOITEMPICKUP" 	"1"
	"HasTeamSkins_Viewmodel"			"1"	
		
	// Attributes TF.
	"Damage"		"9"
	"Range"			"8192"
	"BulletsPerShot"	"4"
	"Spread"		"0.08"
	"TimeFireDelay"	"0.1"
	"ProjectileType"	"projectile_bullet"
	"BrassModel"		"models/weapons/shells/shell_minigun.mdl"
	"UseRapidFireCrits"	"1"
	"TracerEffect"		"bullet_tracer01"

	// Ammo & Clip.
	"primary_ammo"		"TF_AMMO_PRIMARY"
	"secondary_ammo"	"TF_AMMO_PRIMARY"
	clip_size		-1

	// Buckets.
	"bucket"		"0"
	"bucket_position"	"0"

	// Animation.
	//"viewmodel"     -viewmodel is now defined in _items_main.txt
	//"playermodel"   -playermodel is now defined in _items_main.txt
	"anim_prefix"		"ac"

	// Muzzleflash
	"MuzzleFlashParticleEffect" "muzzle_minigun"

	
	// Sounds.
	// Max of 16 per category (ie. max 16 "single_shot" sounds).
	SoundData
	{
		"reload"		"Weapon_Minigun.Reload"
		"empty"			"Weapon_Minigun.ClipEmpty"	
		"double_shot"	"Weapon_Minigun.Fire"
		"special1"		"Weapon_Minigun.WindUp"
		"special2"		"Weapon_Minigun.WindDown"
		"special3"		"Weapon_Minigun.Spin"
		"burst"			"Weapon_Minigun.FireCrit"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"sprites/bucket_minigun"
				"x"		"0"
				"y"		"0"
				"width"		"200"
				"height"		"128"
		}
		"weapon_s"
		{	
				"file"		"sprites/bucket_minigun"
				"x"		"0"
				"y"		"0"
				"width"		"200"
				"height"		"128"
		}
		"ammo"
		{
				"file"		"sprites/a_icons1"
				"x"			"55"
				"y"			"60"
				"width"		"73"
				"height"	"15"
		}
		"crosshair"
		{
				"file"		"vgui/replay/thumbnails/TF2WSC_PLACEHOLDER"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}